public class ProductTank : ProductCar
{
	public float damage;

	public float fireRate;

	public float ammo;

	public ProductTank(string id_G, MoneyType priceIng_G, int price_G, bool availableForBuy_G, float sortWeight_G, string texture_G, string nameForFlurry_G, bool isTemporary_G, int tier_G, bool bestPrice_G, bool newProduct_G, string nextProductId_G, string prevProductId_G, string categoryName_G, string subCategoryName_G, RareType rare_G, float acceleration_G, float control_G, float speed_G, float strength_G, CarProductType carType_G, bool notForRace_G, bool onlyForTitans_G, float damage_G, float fireRate_G, float ammo_G)
		: base(id_G, priceIng_G, price_G, availableForBuy_G, sortWeight_G, texture_G, nameForFlurry_G, isTemporary_G, tier_G, bestPrice_G, newProduct_G, nextProductId_G, prevProductId_G, categoryName_G, subCategoryName_G, rare_G, acceleration_G, control_G, speed_G, strength_G, carType_G, notForRace_G, onlyForTitans_G)
	{
		damage = damage_G;
		fireRate = fireRate_G;
		ammo = ammo_G;
	}
}
